I'm new to 3D and texturing and recently started using maya, substance designer and painter. So what would be the best way to make this kind of thing?
Is each brick modeled and sculpted? Or is it a simple low poly arch and the height map is doing all the work?
Replies
Arrange them using bend modifiers and maybe a little push brush.
Make a contiguous low poly mesh, unwrap it, take them both into substance painter, bake and paint textures, profit.