I'm new to 3D and texturing and recently started using maya, substance designer and painter. So what would be the best way to make this kind of thing?
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Is each brick modeled and sculpted? Or is it a simple low poly arch and the height map is doing all the work?
Replies
Arrange them using bend modifiers and maybe a little push brush.
Make a contiguous low poly mesh, unwrap it, take them both into substance painter, bake and paint textures, profit.