Hi all! So I have been reorganizing my Max shortcuts and menus lately and felt kindof dumb with the quad menu editor. I manage to organize my quads just fine but I cannot figure out how to create nested items! The default quads have a lot of them (most obvious example : right click > Convert >Convert to Edit Poly), yet the…
How do u clone nodes like: color correction, invert, mask e.t.c that u place between a map and the material so any changes u make to say one invert node affects the other invert nodes connected to other maps or materials. Also is there a way to assign these kind of nodes to several materials like say assign invert node to…
Open subdiv does not support smoothing groups as input. I would like to use MatID or Smoothing groups as input and output selected edges or creases. I want to use the Data Channel modifier to convert manual created smoothing groups to creases and use those as input for the Open subdiv Modifier. Is this possible with the…
I'm sorry, but they are absolute garbage. I've got use max here at work and I'm so frustrated with this fucking program. I hate the fact that I have to add a stack JUST to edit my UVs. I hate the fact that the wireframe is ALWAYS fucking on whenever I'm moving my points around. I can't tell what UV points correspond with…
what if I want to use rounded corners for the majority of my object, and traditional highpoly (subdiv/turbosmooth) baking for certain pieces, aswell as floaters on pieces that i'm using rounded corners for? Is that possible? How would I do this? Probably important to know I don't yet know how to bake traditional high>low…
What is the best technique for rendering a room with a window showing an outside environment? I can imagine using an HDRI or something. (But I only want it to show the environment, not light the scene). Or maybe by using an image plane? Or is it best done in post-composition, and if so, how do you incorporate DOF masks,…
I have a problem with the cat rig CatMotion walk cycle. The knees keep popping between straight and bent during the walk cycle. I've been trying for hours to fix it with little success. https://www.youtube.com/watch?v=RtcK5gQ63dI Is there an in depth tutorial that covers mastering Cat Rig CatMotion walk cycles?
I just published a script for the first time on Gumroad! It's not really flashy, but I think it can be quite useful. It's free (pay what you want), so if it looks interesting to you give it a shot! I'd love to hear any feedback you guys may have :) https://gumroad.com/l/uFUJK ----- The script is basically a set of tools…
I've been working on building an IK setup for a game mesh so I can more easily animate it, but I'm having near constant problems with actually keeping the leg aligned forward in bends. In order to keep the joints moving as intended, I have the skeleton like this. However, an issue occurs with the IK in that it wants to…
Say I've got a modeled and textured asset with all the UVs fitting in the top half of 0 to 1 space. Does anyone know a simple way to tell it to use only a section of uv space? If I feed it a 512x1024 image now I believe it will take that and stretch it out to 0 to 1 space, when I really want it to sit in 0.5 to 1 space (on…