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[3DSMAX] [REDSHIFT] Best options for showing outside environment behind a window from inside a room.

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OccultMonk interpolator

What is the best technique for rendering a room with a window showing an outside environment? I can imagine using an HDRI or something. (But I only want it to show the environment, not light the scene). Or maybe by using an image plane? Or is it best done in post-composition, and if so, how do you incorporate DOF masks, etc when doing this in post? I would prefer an image plane and not doing it in post.

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