How do u clone nodes like:
color correction, invert, mask e.t.c that u place between a map and the material so any changes u make to say one invert node affects the other invert nodes connected to other maps or materials.
Also is there a way to assign these kind of nodes to several materials like say assign invert node to diffuse slot of selected materials to save time?
Replies
If you're working with others, they can get confused when they're trying to edit something, but things appear locked.
Also problematic even if it's just you, reopening an older file, forgetting you set controllers.
Oh man, wish they'd update Slate, mate. Guess I'll wait.;)
@Eric Chadwick Isn't there a way to leave a note in the 3smax file so when u open it, the note shows somewhere in the HUD specifying the controllers used with details e.t.c. Blender has something like this so whoever opens the file sees it.
Or save a readme.txt in the foider with the file specifying this but not everyone reads the txt files though.