what if I want to use rounded corners for the majority of my object, and traditional highpoly (subdiv/turbosmooth) baking for certain pieces, aswell as floaters on pieces that i'm using rounded corners for?
Is that possible? How would I do this?
Probably important to know I don't yet know how to bake traditional high>low with render to texture (or max in general), only in painter and toolbag.
Replies
https://docs.arnoldrenderer.com/display/A5AF3DSUG/Render+to+Texture
Sorry for the misinformation!