Sorry, Just one bump :-) Is there anyone with a Ryzen AMD cpu that can post a Zbrush Benchmark? I know there is a page on Zbrushcentral with results. But the only 1800X (8 core) result was that posted there indicated quite substantially worse performance versus Intel CPU's. And I would also be really interested in the…
I have a Vol.Select modifier on one mesh, and point helper linked to another mesh, and I'm trying to get the Vol.Select gizmo to follow the helper. So as the 2nd mesh moves long, it should create a moving selection of the 1st mesh's vertices. I'm using a helper instead of the 2nd mesh because I need to manually adjust the…
Hello ! I've created a rig for a hand and linked some parameters to an attribute holder using custom attributes. Now I wanted to instanciate the modifier on every control object so anytime I select a control object the properties show up in the modifier panel. This is working great but there's a drawback I didn't…
One of the first projects I wanted to tackle was creating a dragon egg from Game of Thrones. It looked simple and easy to do as a beginner, and boy was I wrong. I cannot seem to figure out how to pull it off. Here is a link to another user who was looking for the same help, forgive my asking again but I cannot seem to…
Hey Polycounters, I tried searching but couldn't find a similar thread on my issue. Basically, I uv'ed my model in uvLayout and re-imported it as an OBJ - but now I have this ugly seam/normal issue + weird banding combo: I'm not sure what to do, and feel like a stupid n00b again (it's been a long day). I've tried making…
I have no idea if I am even using the right terms. I have a base sculpture that I need to meld this new object onto it.. I know someone had posted a plugin to do this, ive searched a little bit, but hopefully someone can really help me out, tring to finish this before morning. for the grayscale renders. Here is the file, I…
Hey, I'm having some trouble modelling the handle of a gun using only probooleans. Its fairly simple that could be achieved by box modelling, but I cant seem to get the shapes right with the booleans, especially at the finger grips. I've just used a bend modifier over a cylinder and just let it pass through the grip but…
Hi guys, my girlfriend is now working on her bachelor film and we were thinking about how someone would handle big scenes inside max in a non destructive way and i really didn't know how to do it. In games you normally have the engine where everything comes together, changing one part dosn't destroy anything, but in max i…
hello max opengl/d3d renderer in combination with most 3d-cards only support 8 lights in the max viewport, all further created lights wont affect the scene. you have to render the scene to see them. so as faar as i know there are some "solutions" and workarounds 1. use software renderer .. - bad because i cant switch to…
Hello, I've been wanting to learn how to sculpt bricks in zbrush for use in a texture with normal mapping. I've been trying to follow this post by Kevin johnstone, showing his gears of war 2 environment work. http://www.polycount.com/forum/showthread.php?t=62114&highlight=gears+war+kevin&page=3 it's the part showing his…