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3dsmax viewport light limitation

polycounter
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rollin polycounter
hello

max opengl/d3d renderer in combination with most 3d-cards only support 8 lights in the max viewport, all further created lights wont affect the scene. you have to render the scene to see them.

so as faar as i know there are some "solutions" and workarounds
1. use software renderer ..
- bad because i cant switch to software .. (driver limitation or whatever)

2. use the orderlight script
- works up to max 6.. aaaaaaaaaaand yes i use max 7 .. huray..

so the best solution i found out is to group all lights in the scene i´m happy with exept 7 new ones i want to setup.. than move the group and hit undo .. so the 7 ungrouped are now active..
bit stupid and wired workaround but the best i know atm..

does anyone knows if theres some lightorder script for max 7
or a better solution?

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