Hello,
I've been wanting to learn how to sculpt bricks in zbrush for use in a texture with normal mapping.
I've been trying to follow this post by Kevin johnstone, showing his gears of war 2 environment work.
http://www.polycount.com/forum/showthread.php?t=62114&highlight=gears+war+kevin&page=3 it's the part showing his process of making bricks.
On this image has he shaped the sculpted bricks into these shapes, then baked them? or did he first bake the sculpts to the plane?
If anyone could explain his process a bit better or link me to a more indepth process of it, that'd be great
Replies
Ah i see, so would his UVs for the pieces look a bit odd then? because he is fitting it to the texture rather than the texture being fitted to the UVs