Ok I have 2 part problem with blend shapes I was wondering if someone could help me or if they had any advice. I started to create some blend shapes for one side of the face and was wondering if there was any way to mirror them to the other side. I've tried mirroring the one I deformed and separated them ,but that ends up…
Hello, i have a problem blending colors using 3DCoat software. I use it for handpainted stylized style texturing. In Photoshop, i use brush similar to what Tyson Murphy showed in his 3DMotive tutorial about handpainitng weapon, and i love it. It works flawlessly. When i try to paint in 3DCoat i cant do even a simple…
I've been trying to refresh my UE knowledge with regard to landscapes / materials. What I want from my material is this.. Several material functions that define my various surfaces Painted layer masks modulated by procedural masks (eg. mask by slope etc) This appears to be doable but something seems decidedly janky about…
Hello! I'm playing around with dissolve effects and running into some problems. I have an animated model that has two materials, a full opaque toon shaded one, and a "ghost" form that's alpha blended. I'm trying to achieve a smooth dissolve between these two. How do people generally handle these effects? Do you have two…
That is really nice work! :) The way they said it's done in star wars is that it samples the landscape layer underneath the mesh and blends it to the mesh, and I've seen it being true in places where a rock is placed on different material layers. However, I don't think that's really necessary. You could just make material…
Hello all, it's been ages since I've been on this forum! This may seem kind of convoluted, but I will try my best to explain my question. I am looking to blend two height materials to displace geometry on a mesh using the vertex painting. I have seen examples on the forum that show how to create material blending using OSL…
So I've been following a tutorial online and its at a stage where its adding blend trees to get the player character to animate. I followed along with the tutorial and did the code to the letter and yet the player character is stuck in the idle animation and moving around doesn't move the blended motions at all. I get this…
Is it possible to use texture blending or multitexturing in maya with a cgfx shader? So far, I figured out that I could use the layered texture node to blend between two textures, but all the tutorials Ive seen, have then put the output on a lambert material, and I want to use a Cgfx shader... does it makes sense? I tried…
Hey everyone UE4 noob question here. How do I set up a vertex blend material to use a height map to blend between the two textures? I've searched all over the UE4 wiki, you tube, and just google search in general and can't seem to find a straight answer. This is what my current material set up looks like and the height map…
Hello all, I've just started out with Mixer and doing some testing with some tilling textures i have made. I would like to have my sand texture blend more into my metal panneling this is done in ue4using vertex painting (not mixer). I have tested with a cobbelstone texture I downloaded and it works perfect. So I know the…