Ok I have 2 part problem with blend shapes I was wondering if someone could help me or if they had any advice.
I started to create some blend shapes for one side of the face and was wondering if there was any way to mirror them to the other side. I've tried mirroring the one I deformed and separated them ,but that ends up moving my original model and not really deforming them.
The second question I had to do with textures, because of the pipeline I'm working on the texture artist created the texture first, however when I tried to create the blend shapes for it just distorted the texture I was wondering if anyone had any idea of how to fix this
Im using Maya 2011
Replies
Transmographier
It doesn't get any easier than this:
http://rpmanager.com/plugins/movs/Transmographier.mov
I would seriously miss this if I had to make morphs without it. I haven't found anything like it for any of the other apps, some stuff that comes close but normally it only mirrors when you click a button and isn't interactive and doesn't have features built in to calculate the center seam perfectly.
The closest I've found for Maya was this: http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/mirrorvertex-for-maya
But its no where near the same, max has something that works just like this Mel script and I think its garbage, but might be better than nothing.
If you find something better post it so anyone who runs into the same thing gets what they need!