Hello!
I'm playing around with dissolve effects and running into some problems. I have an animated model that has two materials, a full opaque toon shaded one, and a "ghost" form that's alpha blended. I'm trying to achieve a smooth dissolve between these two.
How do people generally handle these effects? Do you have two models on top of each other, and just dissolve the opaque material away, revealing the alpha blend underneath, or do you have other tricks for this?
I tried adding the materials into the same shader using different passes but it didn't quite work out as the opaque material is not alpha blended.
Any tips and tricks would be greatly appreciated!
Replies
Yes, 2 overlapping meshes is usually the way.