Were looking for a fine gent or lady to join The Odd Gentlemen team in Los Angeles. Our ideal gentleperson has experience modeling and texturing very stylized characters and worlds. A strong understanding of form, structure, light, efficiency, and a willingness to learn is absolutely essential. Must have a strong command…
Hey everybody. I'm relatively new at this. Far enough along to start getting into the complicated issues, but not quite good enough yet to get them right. I've recently started UVing and baking normals from high poly meshes. For the last week, I've been spending all my modeling time tweaking settings and rebaking the same…
Art Overview At ArenaNet, we’re serious about art. We’ve built an art-centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent from all over the world. We created our art internship program to help develop young artists, providing them…
Would you like to be responsible for the amazing environment where our games take place? Here is your chance! Insomniac Games is looking for a top-notch environment artist to build engaging and awe-inspiring worlds, in our North Carolina studio. This artist would be responsible for creating the environment or world where…
[ame=" http://www.youtube.com/watch?v=BQ1JDyIKLPs&context=C218beADOEgsToPDskK9YFsMsvqLcbAsgZ16rEG8"]http://www.youtube.com/watch?v=BQ1JDyIKLPs[/ame] This is a Work in Progress of an environment based on the Villa Savoye by Le Corbusier. http://en.wikipedia.org/wiki/Villa_Savoye Trying to use UDK for architectural…
Hey all, I'm kicking off a new series of tutorial videos called the Modeling Minute that are intended to be a quick, low commitment way of sharing some modeling ideas and maybe even starting discussions about alternative modeling techniques. I'll keep this thread up to date as I create more videos. Thanks for watching and…
I am really struggling with this idea of what a "clean model" is. I feel it is holding me back as an aspiring high-poly artist. Let's look at what employers "ask" for... http://www.epicgames.com/jobs/character_modeler.html "Ability to model clean models" it says. Can someone define what that really means? Now I understand…
Apply via the SAIC Job board at: http://jobs.saic.com/job/Huntsville-3D-Environmental-Artist-Job-AL-35801/15560900/?utm_source=j2wmap&refurl=http%3A%2F%2Fjobs.saic.com%2Fcontent%2Flocation%2F#tracked The Army Game Studio is seeking a talented 3D Environment Artist with experience in creating industry-leading environments…
Hey PolyCount, I've been trying to model a head in Maya for quite some time now and no matter how many times I try, I cannot manage my vertices in such a way that would leave me with a clean mesh at the end. It's always full of unwanted folds and dents, even if I only have quads and no six-star poles. Any time I add an…
Hello, first i feel the need to apologize in advance if this has been written about on the forums, but I've been digging around the google and polycount for a whole day now and i kinda found what i was looking for but not exactly ( hence the thread :) ) I've been working on a tree model, and all went fine until i got to…