Art Overview
At ArenaNet, we’re serious about art. We’ve built an art-centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent from all over the world. We created our art internship program to help develop young artists, providing them with the skills they need to be successful in the game industry. We’re looking to cultivate artists who have the raw talent, but lack one thing: work experience.
It’s our experience that artists learn more in the first few months of a game industry job than in their entire time at art school. We’ve created an immersive work-based educational program where intern artists work alongside professionals to develop real skills that are relevant and sought after in the game and entertainment industry. This isn’t a standard studio internship, where you’ll be expected to make copies or perform menial tasks for studio artists. You can’t develop your skills if you’re doing “grunt work” for a year, so expect to be challenged artistically and provided with opportunities to contribute to the success of the studio in a substantive way.
Our Ideal Candidate
Self-motivated
Well-balanced repertoire of art skills
Has experience working with Maya, Photoshop and Zbrush
Comfortable using the Internet and related communications technology
Familiarity with the game industry is a plus
How to Apply for a Character Art Intern Role:
http://ch.tbe.taleo.net/CH05/ats/careers/requisition.jsp?org=NCSOFT&cws=1&rid=1355
Basic requirements:
-Must be able to work 30 hours a week if in school or 40+ if a recent graduate
-Must be currently eligible to work in the US
-Relocation will not be provided so must be able to be present in the Seattle area without assistance
-Must be able to commit for the minimum hours for up to 12 months
Replies
http://ch.tbe.taleo.net/CH05/ats/careers/requisition.jsp?org=NCSOFT&cws=1&rid=1355
Aaron Coberly
I don't know what the requirements were though.
I have recieved a mail confirming that this is the actual reference for the character. As for requirements If I remember correctly It's around 11k tris and 1024 for the maps. I was too dumb too ask for that , sorry!
The polycount is 7000 tri's with a 1024 X 1024 diffuse, 1024 X 1024 normal map and 1024 X 1024 specular map. Don't worry about the pose or weapon
Please keep in mind that this is for Guild Wars so the style should match the game with an emphasis on materials. Leather should look like leather and metal should look like metal etc.
Thanks
One more question, what kinds of things are you looking for in the regular portfolio?
Thank you
1: Do you intend to open the internship program in 2014?
2: I'm from Italy but I can move to Seattle any time, the only problem is that as you wrote in the basic requirements you need someone that can be currently eligible to work in the US, you mean that I need a green card or I can use other kinds of visa?
Thanks for the attention!