Were looking for a fine gent or lady to join
The Odd Gentlemen team in Los Angeles. Our ideal gentleperson has experience modeling and texturing very stylized characters and worlds. A strong understanding of form, structure, light, efficiency, and a willingness to learn is absolutely essential. Must have a strong command of industry standard tools: Maya, Photoshop, etc. You will work closely with a small team who are passionate about creating fantastical games.
Is this you? If it is email us at jobs@theoddgentlemen.com!
Title: 3D Artist
The 3D Artist will join our team on a next-generation console project. This game will be created in Unreal and will be story-focused.
Responsibilities:- Use concept images to create high quality character and prop models with efficient polycounts, UV layouts, textures, and shaders.
- Develop modular and tileable assets for flexible level creation.
- Collaborate with designers and engineers to maximize gameplay quality and runtime efficiency.
- Make assets with an eye toward maintaining The Odd Gentlemens brand for artistic style.
- Regard and contribute improvements to the asset creation pipeline, including workflow streamlining, optimization, file management, etc.
Requirements- A minimum of 3 years related experience in game development modeling and texturing characters (or equivalent).
- Have shipped console titles as a 3D Artist
- Strong foundation and understanding of light, color, shading, and style
- Thorough understanding of the technical limitations and optimization of game art assets for various platforms.
- A passion for story-driven games and fantastical worlds and characters
- Experienced in Unreal or related game engine
- Proficient in Maya, ZBrush, and Photoshop
- Willingness to accept and give critiques, adapt, evolve, and teach as new challenges to game production arise.
- Motivated to self-manage and actively seek answers, conduct research, and explore creative solutions.
- Highly imaginative, enthusiastic, and timely.