I know it’s a tale as old as time, and please don’t get mad at me for asking because I’ve been reading every polycount topic on normal maps/baking for the past 3 days and still can’t find an answer, but i’m still pulling my hair out because for the life of me I cannot figure out why two almost identical cubes, both with a…
Hey Guys, Decided to improve my portfolio, eliminating the weak entries. Replacing some with newer more polished work. And improving the presentation of some. In July 2012 I started a new portfolio site, and haven't really updated it since(, untill last night). Back than I based it on Hazardous' and Anuxinamoon's with a…
Hello, Below is my current ideas and progress on a the facial and body rig. I know that not many people here work with facial rigs, but those that do I welcome suggestions of further refinement or adding/grouping certain facial muscle groups. I probably should say its ideally for UT3 engine, so from what I understand, I…
Current Progress; ________________________________________________________________________________________________________________________________________________________________ Alright guys, I’ve decided my next project is an environment
inspired by the Hemwick Charnel Lane area from the 2015 game Bloodborne by…
So I've read a thread by visoutre about all kinds of problems with baking normal maps in xNormal which was posted a few years ago, but the solutions given there weren't that much of a help to me, so I assume that I am doing wrong something else. I fastly modeled a cave like thing in ZBrush and exported the High and the Low…
I'm currently tweaking the base mesh but before I start adding clothes and the such I have one problem and a few concerns for when I start animating. I've posted both smooth and unsmoothed pictures down below under my questions for a visual of what I'm trying to resolve. 1. When I toss a symmetry on the base mesh there's…
This is an art test that I did a couple of months ago. It wasn't NDA'd, but I don't want to say who it was for or give any specifics regarding the requirements as a courtesy to the company. I spent about a week and a half in UDK; it was the first time I've ever really done more than import a random prop and throw a few…
UDK May update has landed. Hit the flip for the deets. You can get the update at the normal place; the official UDK website or more specifically the May update page as well. Not the largest update, but there's at least one feature I could use personally in my day job. Below is a cut and paste for the newsletter update for…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Hey Guys, i am working on a game right now with a super huge boss in the middle of an arena. Because of the size we decided to make him kind of high poly with a huge texture map (8k) The high poly is like 4,5 MIO polys heavy and built out of lots of subtools in zbrush.. the merged, decimated and zReMeshed version is 45k…