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Threewave Software Recruiting! (Shader Artist)

Ashley Perfonic
polycounter lvl 18
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Ashley Perfonic polycounter lvl 18
Shader Artist

Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion blurs, etc.). You will be in charge of enhancing the visual immersion of video games. You will report to the Art Lead and work closely with programmers and fellow artists.

Main Responsibilities:
• Create post-processing visual effects for a next-generation title.


Education and Experience:

• BFA from an accredited art or design institution, or equivalent diploma and or equivalent work experience.
• At least 1 year experience in creating graphic shaders for video games.
• At least 2 year experience working in the game industry.

Required:
• In-Depth knowledge of several next-generation mapping techniques.
• In-Depth knowledge of lighting techniques.
• Understanding of HLSL, GLSL, or Cg.
• Experience working with shader model 2.0 and/or shader model 3.0 (vertex and pixel)
• Knowledge of complex shader pipelines such as Unreal3, Maya or Max
• Strong mathematical skills.
• Strong communication skills.
• Enthusiastic and good spirited.
• In-depth technical knowledge of 3DSMax, Maya or Softimage XSI.
Preferences:
• Has shipped one title has a shader artist.
• Understanding of graphic compression techniques.
• Experience using Render Monkey.
• Experience using Z-Brush.
• Experience with a scripting language (Maxscript, Mel, etc.)
• Passion for FPS.
• Traditional Art Background.
Availability: Immediately
Position Status: Full Time, extensive benefits package and stock options.
Application Requirements:
Documentation:
• Cover letter stating your availability
• Current Resume stating the list of credits, titles and platforms
Portfolio:
We’re looking for someone who has a comprehensive portfolio which may incorporate some of the following:
• Examples of various shaders
• Examples of texture work
• Examples of post-processed images
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