Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
OpenArena is that one free game that rips off another in the most legal way possible under the GNU GPL v2 Free Software license. It's been around for quite a while and has been quite stagnant as of late. Over the years it recieved contributions of artwork and maps, however the styles clash and is an overall inconsistent…
Hi guys heres a short demo I've kicked up! (XVID CODEC!!) http://dynamic3.gamespy.com/~rol/sos/Demo2005.avi Heres a bit of information about the video: - This video contains work created during a 12 week time frame, with limited resources. Planning stage January February 2005. Construction stage February 2005- April…
Ok here's the dilemma I'm in. I want to create a skin for the scrapped Nail Grenade in TF2, as it didn't come with a skin. However, I want to give it lots of detail and make it look very TF2-like. The only problem is, I don't know how to create a skin from scratch or generate a <whatever>Map for a TF2 .MDL file. By…
Hi! I am a programmer who isn't very good at 3d modelling. I've been playing around with skeletal animation lately, and that generally requires a rigged model. Now, back in the day, I used to come to Polycount as a resource for MD3 models. These were Quake III custom models for use online, so that you could play matches as…
Hi all. I've encountered an issue in maya 2017. I am currently building a squash stretch rig for an animated character. I have working IK stretch on the arms using the MDN / CND nodes (simple enough to setup) and it works great. I then tried to do the same for my leg IKs and seem to have unleashed satan himself. :s When…
Hello everyone, this is my first time to post. I humbly ask for assistance on how to approach this WIP im making in MD4. As wyou will see its a custom avatar and I have placed boundary volumes on it. But whenever I simulate the clothing, the sleeves don't wraparound the arms correctly. I thank you in advance for your…
I am an indie developer busily working on my next game....and I have finally gotten some skeletal animation working on the gpu. I am currently using md5 (id Tech ) models and animation. I love 3d work and have been slowly learning modo and zbrush over time, and I am very happy with them. But neither of these support…
My name is Joseph Taskis and I am studying BA honours: Games Art at the University of Hertfordshire. I have been tasked with finding a team and make a games trailer. The important parts of the brief are below: [FONT="]Brief:[/FONT][FONT="] Production of a 1.10-3min Short Real Time Game Trailer, Cinematic or Fly…
I'm working on a axe for the pyro (tf2) that's based off of a fire-hook. Here it is: My question is, I can't get my mdldecompiler to work and I've tried everything. Can some just send me the pyro axe viewmodel?