Home Technical Talk

[MAYA][RIGGING] Stretchy IK warps mesh in the wrong axis?

null
Hi all.

I've encountered an issue in maya 2017. I am currently building a squash stretch rig for an animated character.

I have working IK stretch on the arms using the MDN / CND nodes (simple enough to setup) and it works great.

I then tried to do the same for my leg IKs and seem to have unleashed satan himself. :s

When the joints scale in the X axis, the mesh warps in the Y axis at different rate than the incoming value on the X scale so i cant even compensate for it by also scaling Y.

Here is a screen:

The joint scales correctly in the X axis, but also pushes the mesh to the right while the scale Y/Z remain at 1.00.

I have been wrestling with it for nearly a week now and I think I have tried everything to no avail...

Things I've tried:
Rebuilding the IK system
Rebuilding the stretch system
Rebuilding the skeleton
Checked for the inverse.scaling and made sure the connection is happening (It is)
Unbinded and rebinded skin (with and without skinweight memory)
Frozen all transforms and history on the mesh it self

I'm not sure what else I can try and was wondering if anyone has any feedback or suggestions.

I can provide more info if this isn't enough.

Thanks for your time.

Adam


Replies

Sign In or Register to comment.