Hi guys heres a short demo I've kicked up! (XVID CODEC!!)
http://dynamic3.gamespy.com/~rol/sos/Demo2005.avi
Heres a bit of information about the video: -
This video contains work created during a 12 week time frame, with limited resources. Planning stage January February 2005. Construction stage February 2005- April 2005, roughly 8 hours a week.
The constraints/ objects used are as follows:-
Low polygon models averaging around 1600 polygons.
Small texture maps around 256 / 512
Quake 3 Level Editor / GTK Radiant
NPhernos Model Compiler]
Easy Gen
Q3Map 2
Quake 3 File System
WAV file audio
3D Studio Max 7
Adobe Photoshop 7
Adobe Premiere 6.5
Adobe After Effects 6
Camtasia Studio 2
Fraps
Total Recorder
Media Created
4 Character Meshs
1 Interactive Level
3 Playable Characters
Multiple MD3 File exports
Multiple WAV file manipulation
Several Hand Painted Diffuse maps
Many JPG and TGA Textures
Many Quake 3 Script files governing texture appearance
Data storage and key setup
I know theres loads to fix, especially on the texturing but I simply haven't had time
Thanks for your time!
Peace
Replies
a few of quick things:
That shaking back and forth at the beginning is disorienting and probably doesn't achieve what you were wanting. Anyway, what good is an old timey film effect when you follow it with a modern dither transition?
Why are you rendering everything in a very tiny window of your video? It's all mud rendered down that small.
If it's a portfolio, why isn't your name in here, or if it's a demo, why isn't there a web address to the mod?
well to behonest its not entirely finished, I just wanted to show the general ermm style / approach...
definately need to alter the size of the renders and stuff... not entirely sure how to work that one out yet....
Nice work all around tho. i like.
as said before, put your name or a web adress, also put what you have done, the constraints, why, etc (not only on the boards or in the mail you'll send, but in the video so that someone that's just looking it can know what, who, why...
Slash said it, the horse animation seems very low...it would have been cool to see distincts run and walk animations.
wasted space, loads of wasted space on the screen, you don't need to have the title taking that much space on the screen, just put a little logo at the top left of the scrren, everyone will understand, and make your pimpage fullscreen, it's really frustrating not to be able to see a thing because the model /texture is too small on screen.
keep it up !