Hi all, So I have a quick question about using Ambient Occlusion maps in Unreal Engine 4. So I plug my Ambient Occlusion map into the Ambient Occlusion node in the Material Editor, however it almost looks like nothing is happening. Do I need to put the Ambient Occlusion map in Photoshop and set the AO map to Multiply on…
So I have been working on my sequence lighting in unreal 4 and any feedback would be much appreciated :) First scene was a recreation of The Velvet Room from Persona 4 [ame] https://www.youtube.com/watch?v=g9_wq6gObA0[/ame] modelling is very basic as my main focus for this was sequence lighting and the dramatic change…
Hello, TRIXTER Commercial (Berlin) is currently looking for a 3D Generalist with experience in games. Game engine UNREAL. Tasks: Environment design, modelling, texturing... Contract conditions: To start as soon as possible, 4/5 months of work approximately, on-site in our Berlin office. Freelance contract. If you are…
Hey guys, So I'm messing around with Unreal and I've come across the blueprint stuff. Its pretty cool as an alternative to programming. You can hook up anims and other stuff pretty quickly and intuitively. Do game studios that use their own proprietary engine have some kind of blueprint method or is it all based on code?…
Hello, I am 17 y.o. and I want to learn Gameplay Programming in Unreal Engine 4 from someone. The reason is that I can't wrap my mind around how, for example, hit-boxes are made and there's not many tutorials or information in the internet and I understood that there's many stuff like this. So I decided to give it a try…
I've created this glass material in Substance Painter and have exported the textures using the "Unreal Engine 4 (Packed)" setting. Everything looks good Substance Painter and the UE4 Material view. The material has opacity and roughness values. However, when you view the material in engine. The opacity is working…
This live stream is going live at 12:00 EST tonight. I will be covering setting up camera animations and transitions with unreal matinee. VIDEO UP = http://livestre.am/LWfx
I was wondering what the workflow is for a 3d commercial (image/video). what i think is: - create the 3d mesh+uv in Maya/Modo/Blender/ZBrush - texturing work (painter/mari) now the part i am not sure, rendering. i know mayq/blender do have the possibilities to render images/videos via arnold/eevee etc. Bit still, in the…
Hey guys. So I'm playing around in the Unreal editor a bit, and I'm having some problems with my textures displaying properly. Basically I imported everything, I was working on my model, and I shut down the program at one point. Later on, I re-opened the editor, and I noticed all the textures on my model looked like they…