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Unreal 4 sequence lighting

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So I have been working on my sequence lighting in unreal 4 and any feedback would be much appreciated :)

First scene was a recreation of The Velvet Room from Persona 4

[ame]https://www.youtube.com/watch?v=g9_wq6gObA0[/ame]


modelling is very basic as my main focus for this was sequence lighting and the dramatic change about half way through as sort of a tribute to the Boss/TV levels of the game.


Only a few will probably recognize the second scene as it is a remake of the Queen Vic from Eastenders (UK Soap opera)

[ame]https://www.youtube.com/watch?v=GUrMnCJmAyY[/ame]


As most of my work is interior based I tried to do an outdoor scene, rotating blue and red lights are supposed to be police sirens that are out of the shot.

This one could probably do with some more polish.


again and feedback or criticisms would be most welcome :)

Thanks.
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