Hey, guys, In this article, I’m going to share a few UV’s tips and concepts that I’ve learned in the past two years that I hope can help you get ready for the VFX industry. UV’s are often considered one of the most tedious and easily ignored tasks in an asset pipeline, and I totally understand that you might hate this…
I REALLY need help. I have always wanted to learn UV mapping but all of the YouTube tutorials say different things and they all end up wrong. I have tried many, many times and would actually like to ask someone. How do I UV map in Maya and what exactly do I need to do it? I have gotten so far as to get an export of the UV…
Alright, so I am a bit of a noob when it comes to texturing objects in Maya (v. 2013). I have laboriously built a low-poly robot and used about 30 or so individual objects to do it. I UV'd each object separately (i.e. : hand is one object, shoulder is one, torso is one) so I have about 30 or so UV sets and I want to…
Can I rotate and place the UV parts to my liking in the UV editor? Or does it have to be exactly as the original layout result? Heres the model I created and the UV set:
I don't understand this though, for some reason the bake in marmoset disregards a particular mesh part. The lower half of the scope has this issue. The first image is the bake in marmoset with the errors The other two below is bake in substance painter The uvs are correctly placed; no overlaying uvs (otherwise the…
Here there everyone, I apologize if this questions has already been asked before, but I had trouble finding the answer and I could use the help. I am a beginner and I am having trouble getting started. So, my brother made a model in blender 3d 2.55 beta. Then he made a UV map of one of the characters boots. I just made a…
So I'm recently trying to use Marmoset to bake my normals/AO/curvature maps. I have my low poly set up with UDIMS in Maya with different materials and UV sets and Marmoset recognizes everything when I import my low poly FBX into the baker. Materials are created per UV set and the texture set drop down button shows all my…
For some reason when I use the 3dsmax plugin Max2obj, my Uv's get screwed up, I export in quads and it seems to delete every other tri from each quad in the UV. Here's what my uvs end up looking like: Anyone else come across this?
I'm trying to select uv edges on my lowpoly model, but the option in the uv editor for selecting contour edges does not work on those types of models. It seems to work fine if you have an extra edge loop between seams, but otherwise it just selects everything. These models basically have the same uv map, the other one just…
Hi there, 2 questions from UV Editor in 3d max. 1. Is there (in UV Editor) any tool like 'lattice tool' (as it is in Maya) or FFD modifier (similar when you modify geometry in 3d max)? 2. When you Pack UVs, you can set padding manually, but is there a tool that allows you to set up space according to size of texture (like…