For some reason when I use the 3dsmax plugin Max2obj, my Uv's get screwed up, I export in quads and it seems to delete every other tri from each quad in the UV.
Well that wasn't the problem, but thanks anyway. The problem seemed to be that my normals were flipped, I don't know why that would cause it to do that, but its fixed. Heh I actaully ended up re-mapping it anyway.
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