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Max2obj plugin screwing up my UV's

polycounter lvl 20
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Neo_God polycounter lvl 20
For some reason when I use the 3dsmax plugin Max2obj, my Uv's get screwed up, I export in quads and it seems to delete every other tri from each quad in the UV.

Here's what my uvs end up looking like:
max2objfuct.jpg

Anyone else come across this?

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