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How to UV map

I REALLY need help. I have always wanted to learn UV mapping but all of the YouTube tutorials say different things and they all end up wrong. I have tried many, many times and would actually like to ask someone.

How do I UV map in Maya and what exactly do I need to do it?

I have gotten so far as to get an export of the UV pieces unwrapped but when I apply the material to an object in Unity it messes up. What am I doing wrong? Do I have to use the rainbow reference grid thing? Is there something I need to do in photoshop?

Can someone also tell me what I am doing wrong?

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