I REALLY need help. I have always wanted to learn UV mapping but all of the YouTube tutorials say different things and they all end up wrong. I have tried many, many times and would actually like to ask someone.
How do I UV map in Maya and what exactly do I need to do it?
I have gotten so far as to get an export of the UV pieces unwrapped but when I apply the material to an object in Unity it messes up. What am I doing wrong? Do I have to use the rainbow reference grid thing? Is there something I need to do in photoshop?
Can someone also tell me what I am doing wrong?
Replies
Dude I think post some pics of your UV maps and the model you're working on? Maybe people could then see whats wrong?
This tutorial is a good example http://www.digitaltutors.com/tutorial/2013-Creating-Rock-Structures-for-Games-in-ZBrush-and-Unreal-Engine
this tutorial goes more in depth on Maya's UV unwrap workflow. http://www.digitaltutors.com/tutorial/1787-UV-Mapping-Workflows-in-Maya