I don't understand this though, for some reason the bake in marmoset disregards a particular mesh part. The lower half of the scope has this issue.
The first image is the bake in marmoset with the errors
The other two below is bake in substance painter
The uvs are correctly placed; no overlaying uvs (otherwise the substance bakes would have shown). Any ideas how to fix this? did anyone face any similar issues???
This is the most bizarre baking issue i have ever experience in 3D. I made sure that before i exported there are no errors (no flipped normals, same uv set names etc).