So I'm recently trying to use Marmoset to bake my normals/AO/curvature maps. I have my low poly set up with UDIMS in Maya with different materials and UV sets and Marmoset recognizes everything when I import my low poly FBX into the baker.
Materials are created per UV set and the texture set drop down button shows all my sets, however, when I bake everything, only my head pops out with a relatively perfect normal map and the others are pretty much blank normals.
If it helps, my head takes up the 0,1 space in my Maya UV editor and the others proceed to the right per box - a total of 6. I know I'm close, so what's the issue I'm missing ?
Edit* So the default UV set in Maya that shows all the UDIMS, I switched the order and Marmoset indeed only bakes the first box. How do I set up these UDIMS in Maya to properly bake in Marmoset?
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