Anyone know why my hotkeys in the Edit UVW window aren't working anymore in Max 2008? Move, rotate, and scale suddenly do nothing. I've checked them in the Customize > Customize User Interface and they are set properly (Texture vertex move, rotate scale - just like old times) but when I have the Edit UVW window open and I…
This is a high poly model of the M-308 Gunner from the NES game Metal Storm. A low poly will be made from here, then unwrapped, baked, painted, etc. Some of the biggest challenges were related to making a 3d dimensional machine that actually works, based on 2d anime-style references that don't actually "work". The back was…
Hey, I am using Crazy Bump to create shader maps for use in Maya 2008. The preview in Crazy Bump looks nice but when i use the bump section of a Blinn shader in Maya and render its looks nothing like the CB preview. Can anyone help? Here are the images. CB Preview: Maya Render (Bump Depth Section of Blinn) Maya Render…
Hello, guys! We decide to make some skins for contest. 1st idea to make m4a4 in "80's sci-fi" style. UPD 08May Here goes! Finish Style: Gunsmith Working title of work: M4A4 | Astral-001 1st sketch: UPD 11May: We chose the idea of "legacy" weapons for our new collection, and we will make a new post for collection.…
I just upgraded to max 2008, as I have been using 7 for a long time, had some money and thought this would be a good way to spend it. The only thing now is that I can seem to display my normal maps in the viewport. I don't have the checkbox 'DX standard display of material' like I had in max 7, and no matter what I do, I…
hey everyone. i was wondering if you guys know a fix (or really fast workaround) for the nasty distortion happening when rotating uvs while using a non-square texture. i also just found out that maya 2009 has a preserve uv functionality (finally!) but is there a way to make it work in 2008 too? cheers, henning
We use 3ds at our studio and we spend all day complaining and dealing with crashes. My max has a bug where if I move an edge, it crashes... has happened across several scenes for several days completely unrelated to each other. It constantly crashes, and is so unbelievably bloated, as has been stated here. A little…
I think title tells almost all of it. I havn't done anything.. I tried with different user but splash screen doesnt appear. while task manager shows process running and it doesnt show max in running applications. This issue started just now.. I wonder what has happened. meanwhile i did a scan and windows security update as…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
Hey guys! am working on an assault rifle concept based on the KEL TEC RFB 308 / 7.62 x 54 cal. I have already finished modeling the high- and low poly in Fusion 360 and did some optimization on the low poly in 3ds max. I am still new to this kind of workflow so the triangle count is a bit higher than it should (about 38K).…