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maya 2008: rotating uvs on non-square textures and preserve uvs?

polycounter lvl 18
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Sa74n polycounter lvl 18
hey everyone.

i was wondering if you guys know a fix (or really fast workaround) for the nasty distortion happening when rotating uvs while using a non-square texture.

i also just found out that maya 2009 has a preserve uv functionality (finally!) but is there a way to make it work in 2008 too?

cheers,
henning

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