@Lawrence Preston: Yeah, was struggling a bit with that one, decided to flip it round a bit and have the throne be an upturned hand. Hand is a bit mangled from a hasty skin job but the general pose reads better. Probably start moving into unreal next.
Okay guys, I managed to get it to work if anyone is interested in doing some simple animations for unreal without having to use bones and or blueprints. As well as baking animations, i also Re-sampled all the animations and exported the Curve Filters.
There are plenty of auto rigging solutions for maya/max. Epic have a rigging toolkit for maya that comes with an unreal engine4 sub. Automatic skinning tho... probably not, and tbh its better to do it yourself than to purely use something that auto skins
I'm currently learning environment art and I'm using ue5 for my environment. I used gaea to create a landscape height map and successfully imported it in unreal engine, but now, I'm absolutely lost. I've been following this tutorial to create an automaterial for landscape but it's 3 hours long and I'm halfway there and it…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
EQ-Games (www.eq-games.com) has expanded to Midtown Atlanta and is looking for an experienced Art Director to help lead the development of a visual style and identity for our upcoming title made in Unreal Engine. The game features a high-fidelity realistic art style in a medieval setting. This job will be full-time and is…
After reading this https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/PostProcessEffects/ColorGrading/ i wonder does really convenient color grading exists for Unreal. We have something similar in our engine and from my experience I can say it's basically non . So troublesome to reach any meaningful result…
Hi polycount ! I'm not very experimented, so i have some little problems during my exploration of differents workflow. For the moment, the thing is the seams f my mesh... I did a quick sketch in zbrush because i wanted experiment zbrush to unreal workflow. I think it's a beginner's probleme, it's why i'm asking to you…