I'm currently learning environment art and I'm using ue5 for my environment. I used gaea to create a landscape height map and successfully imported it in unreal engine, but now, I'm absolutely lost. I've been following this
tutorial to create an automaterial for landscape but it's 3 hours long and I'm halfway there and it doesn't seem to be going anywhere. The landscape is not a huge part of my project since it's just a portfolio piece and the scene is focused on a gas station and the landscape is just the background with no real use so I don't wanna spend this much time on it. It's also getting extremely complicated which is not what I wanted. I'm coming back to ue after a long time and using ue5 for the first time and there's no quixel create blend material option anymore? I'm just looking for an easy way to texture my landscape with 2 or 3 layers and that can preferably use height data to automatically texture the landscape but is still paintable. Are there any resources or any simple way to do this?
Replies
you'll be able to paint on it fine.
But if your set on using a landscape, I would look at the Unreal documentation, look for sample projects (maybe there is one you can re-purpose) and make some tests to get a better understanding.