i wonder does really convenient color grading exists for Unreal. We have something similar in our engine and from my experience I can say it's basically non . So troublesome to reach any meaningful result nobody cares to try. Vs old style I mean with LUT stripes you could bring to Photoshop/Affinity photo and edit with convenient instruments like lab space curves or hue/saturation tweaks.
So what people do now for HDR rendering? isn't should be a way to make and edit HDR LUT stripe or something saved as exr . Maybe in 2d composer like Nuke ? Or maybe just in certain "working space" for Photoshop 32bit mode? What's modern way to approach this?