One method I've been using recently to symmetrically place decals/other textures on models was to overlay them on layers in Photoshop's 3D view. I'd lay the texture over the model in the top, side view etc. and merge the layer down onto the model diffuse texture when it looked aligned with the model properly. I used guides…
What's state of procedural geometry creation in modern 3d packages ? Where it's more artist friendly ? I am talking not about some complex particle effects but rather typical procedural environment generation ? Starting form something as trivial as alternating wall blocks , building modules along a splines or sketch…
OK so the project I was working on has been canned, 6 months work frozen up, was a big license and all. Just wondering what you guys do when your games get canned at the last minute? Drinking? (BTW thats why I've been absent these past few months)
Hey Guys! Ive recently had the idea of creating a large scale advanced character editor, that would produce game ready playable game characters, and would be used as a dev tool to help character artists create realistic 3d characters, I was wondering if anyone would give me ideas that I might could add to my currently…
Hi all, I'm struggling to find any solution that would work the same as spline decals in Cryengine. In UE4 it has to be textured mesh (plane) which has it's obvious negatives and it requires a lot of manual tweaking and I found it impossible to integrate it to the landscape without visible seams. Have anyone alreday found…
So, I've just been wondering. Zones..? Is it just to control the market or something? I know the xbox 360 has zones, but does the Ps3 also have that when it comes to games?
We have a steam sale thread that is used for any sales, so I figured I'd start a hardware sales threads. Sound studio quality headphones for $60, very smartly designed, if the cable breaks you can easily replace it. Normally $150 to $125…
I was looking at some real time shaders for water and was wondering if there was efficient shader that i could use in max. They had some really cool stuff even in beyond good and evil. Also beaches. A lot of shaders don't treat the water/land interface properly. Even Xenogears had waves and beaches, however due the nature…