I'm struggling to find any solution that would work the same as spline decals in Cryengine. In UE4 it has to be textured mesh (plane) which has it's obvious negatives and it requires a lot of manual tweaking and I found it impossible to integrate it to the landscape without visible seams. Have anyone alreday found a better solution to this or is this really the one way of working? Does anyone know how AAA developers are dealing with this? I already noticed runtime virtual texturing could solve this but people trying this technique say that there is a great quality loss when using on larger landscapes (cant test it on my own at this moment). Thank you.