I'm currently blocking out a level inside UE4 and i went to test a potential design for a wall decal. The Decal is set to deferred decal and is using the same colour orange as whats on the wall but its really faint/watered down looking. When i move the decal outside the level and place it on the wall the colour is…
This was a personal project I was working on while I had some free cycles at work while also trying to get more familiar with UE4 in preparation to do work in 5 in the future. Based off the concept by Lei Min: https://www.artstation.com/artwork/Vg8vKN I sculpted the the skull cave and pillar ruins in Zbrush and used Quixel…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
Hobs Studio is looking for an experienced UE4 Artist to join our London Studio. We care about creating beautiful and informative visuals that help people in a very practical sense. We need someone who is interested in VR and using gaming tech in non-gaming areas. You will be able to run a project from start to finish both…
Hey guys I'm following along with this tutorial but at the point where he selects the "roaddata" variable type I cant find a similar type in my own UE4 scene (Using 4.17) Has this node's name changed or have I missed a basic step?
Hi, I did a quick brick texture to try out the importing process in UE4, and everything went smooth with 1-click with the Substance Plugin, but I've yet to find a solution to how or where should I apply my height map, as It wasn't automatically applied to the .mat. Is the Bump Offset node the best(or only) solution I have…
This is a relighting and upgrade project (from UE4 to UE5.2) I did lately to understand capabilities/usage of Nanite and Lumen. I was looking for a time to get into the new features of UE5 and create environments/cinematics or whatever I can do with it! https://youtu.be/j7-cvQIsetc Abandoned Apartment project is already…
Hey ya, It's been years since I've posted here. I had a model I had been working on and off for for a really long time. So I decided to try and take it further, mostly to try and put something into UE4 to learn about it. I have a bit of walk through on my website so for here I'm just post some pictures of the progress.…
Having this problem of UE4 crashing every time I try to reimport a static mesh I updated in Maya. I go and hit reimport on the static mesh in the UE4 Content Browser and UE4 immediately crashes. I know this model is nowhere near as complex as other models I've imported into UE4. I'm currently using 4.6.1 version of UE4.…
Since finishing this project, I have considered making the proper breakdown this artwork deserves. That was a great experience in achieving the cinematic look and how I can work on strict time limits. *final artwork* Let's start! First of all, huge thanks to Gabriel Tan for giving me the green light to do this project you…