This was a personal project I was working on while I had some free cycles at work while also trying to get more familiar with UE4 in preparation to do work in 5 in the future.
Based off the concept by
Lei Min:
https://www.artstation.com/artwork/Vg8vKN
I sculpted the the skull cave and pillar ruins in Zbrush and used Quixel Mixer for materials.
I used Quixel Megascan / UE demo assets for the foliage and rocks.
More here:
https://www.artstation.com/artwork/aYAakX
![Image: https://us.v-cdn.net/5021068/uploads/editor/5j/0utfvvofult7.jpg](https://us.v-cdn.net/5021068/uploads/editor/5j/0utfvvofult7.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/w9/7eoczl81gikr.jpg](https://us.v-cdn.net/5021068/uploads/editor/w9/7eoczl81gikr.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/gg/mh9yb96vrha0.jpg](https://us.v-cdn.net/5021068/uploads/editor/gg/mh9yb96vrha0.jpg)
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