Updated to show that position has been filled I'm developing a Space Dogfighting Game in the Unreal Engine as a personal project. I need a variety of space-fighter models as playable craft along with a variety of ship-weapons to arm them with. This game is intended to be playable in VR, so the models will need to include…
Leading Southern California developer seeks a Background Modeler for PSP Location: West Coast, Southern California Leading game developer on the West Coast is seeking the best and brightest game developers in the games industry to help build their pipeline for their next generation platform. They are now moving into full…
I'm doing an anatomy study for a module at university and I've chosen to do an exaggerated male character That's him so far, I was hoping to get a bit of criticism on my sculpt so far and also some advice on adding more detail to the muscles. Thanks! Liam
Hey guys! Im a uni student and ive just finished my first head model! Started off with a general model, then moved to sculpting, texturing and retop. Currently working on the reflective report and i need your opinions on the model! I know its not super and really good. Think its an ok model. There are bits and pieces that…
Hello everyone, PolyDetail is my new plugin for 3dsMax. * PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush. * Ornaments are one of the most time consuming things in 3d modelling. With PolyDetail you can create a large variety of ornaments in a few minutes. * Product geometry is…
Hey guys, I decided to make a thread regrouping all the videos regarding the rock modeling techniques series. This is more of a workflow then a tutorial which shows the methods I use for modeling and texturing most of the assets I create. I hope you enjoy watching the course and that you can find some useful information.…
Hello! Before I start, if this is not an appropriate forum to be posting R-18 (NSFW) type requests, please feel free to delete my post. I did however, read the rules for this forum and did not see anything particularly forbidding this, so I will go ahead and post it. I'm a artist who mainly focuses on traditional artwork.…
I am studying Modular Modeling methods, their efficiency, drawbacks, etc etc. I have learned a lot how useful the method is for house models and environments but I want to look into how Modelers tackle it with organic models, like Human characters or animals. Its easy to see how it would be done with animals like…
Extremely awesome work! Regarding the kitbashing idea; I've been doing the same, except for character models. Basically I use an old model to create a new one by essentially making a "shell" around it. The older model will usually be a model I hacked away at for weeks (posting it on here to get critiques). Saves tons of…
This is my first post on these forums and unfortunately I'm going to be asking for some help. Firstly before I continue, I just wanna say what a rad community you guys have going on here, I've been a lurker for some time, especially enjoyed browsing the various low poly comps. Keep up the great work! I'm a programmer not…