Hi polycount! I'm new to the 3d design and also this forum.. I'v finished my first submission and already submitted the item for spring 2014 item Here is my link to submitted item http://steamcommunity.com/sharedfiles/filedetails/?id=218814359&searchtext=forged Feel free to rate & comment guys.. Since i'm new to 3d design,…
I'm an webdeveloper and I want to work as an 3D character artist someday. I don't enjoy my work as much as I wish, and I'm wondering if changing to advertisement would be a good thing. The problem: I'm not good at topology for highpoly models like cartoons, cars and products in general for advertisement. I was thinking on…
I want to concentrate on the sculpt and getting the texture to look right on this. I'm aiming for a worn look on this. The sort of thing you might find washed up on a beach. Then add some battle damage from busting up zombies. Here is what I'll be doing; This is my hi poly with a paintover. And I have some ideas about how…
hey guys. Ive been looking through these sites for character modeling videos . Both sites have excellnt looking tutorials. Eat 3ds using zbrush r3.5 to sculpt a character. gworkshop character modeling for production from ian joyner richard smith vitaly somehing and cajun something. Im just asking you guys which of these…
Hello everyone =) This is my first post on polycount and would love some feedback for the from the community =) The reason I chosen this concept is that it will give me the opportunity to practice on my environment modelling. Texturing is going to be a challenge for me, would love some advices on the best way of texturing…
After seeing some of the personal work of a concept artist friend's, I bugged him to let me model one of his pieces and picked out this one: I really like his art style and I particularly enjoy doing stylized, hand-painted pieces, so think I'm going to have a lot of fun with this one. Here is where I am at with the…
Nice start :) Looks solid so far. THis is what this workshop is all about. Diferent ways of making the same thing. For example, i wouldnt have used cilinders with so many segments. i usually use 8. But when i start mine we will see :)
Hello, I've recently started learning 3d modelling. As a first project I decided to create a Dota 2 item for Abaddon. http://steamcommunity.com/sharedfiles/filedetails/?id=204622636 A small thing I tried to do was to make the guard somewhat similar to his helmet. I accidently skipped the sculpting process out of lack of…
Open for collaboration Can anyone help me fix the problem I am having where the dark colours in my images are crushed when uploading to Imgur, thanks. Me: Hey, I'm WRHerbert been hanging around here for a long time, but I'm getting into the swing of making concepts. I'll be keeping this opening post updated with all the…
Hey peeps! I'm Julien, better known as Hollandje, and I make skins for CS:GO. I'll be using this thread as a WIP board to give a small idea of my workflow. on the 17th of May my final exams start which means that I'm pretty much studying all the time. So if I don't find the time to post here or work on the skins please…