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Workshop #3 - The Flying Monk

The Flying Monk
polycounter lvl 18
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The Flying Monk polycounter lvl 18
I want to concentrate on the sculpt and getting the texture to look right on this. I'm aiming for a worn look on this. The sort of thing you might find washed up on a beach. Then add some battle damage from busting up zombies.

Here is what I'll be doing;

cricket_bat_concept.jpg
This is my hi poly with a paintover.

And I have some ideas about how to model the tape I want to try.

Replies

  • The Flying Monk
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    The Flying Monk polycounter lvl 18
    Made some progress on the high poly.

    Trying to decide if I should bother sculpting any wood grain or if it would be better to just do it in something like crazybump.

    cricket_bat_wip01.jpg
  • commador
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    commador polycounter lvl 14
    What about sculpting the wood grain in mudbox using a wood image as a stencil?
  • The Flying Monk
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    The Flying Monk polycounter lvl 18
    Ended up sculpting everything using stencils. This was the first time I really used them and it seems a hell of a lot easier then trying do it in photoshop and deal with seams.

    For the duct tape I modelled it as a mesh. The rendered a displacement map from a cylinder and brought it into mudbox. The idea was that this way I could get more control this way. Make the surface less pronounced by adjusting the layer transparency.

    This didn't work as well as I had hoped and ended up taking more time to fix things then it did helping them.

    Oh well live and learn. That's what these workshops are for.

    cricket_bat_wip02.jpg
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