I want to concentrate on the sculpt and getting the texture to look right on this. I'm aiming for a worn look on this. The sort of thing you might find washed up on a beach. Then add some battle damage from busting up zombies.
Here is what I'll be doing;
This is my hi poly with a paintover.
And I have some ideas about how to model the tape I want to try.
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Trying to decide if I should bother sculpting any wood grain or if it would be better to just do it in something like crazybump.
For the duct tape I modelled it as a mesh. The rendered a displacement map from a cylinder and brought it into mudbox. The idea was that this way I could get more control this way. Make the surface less pronounced by adjusting the layer transparency.
This didn't work as well as I had hoped and ended up taking more time to fix things then it did helping them.
Oh well live and learn. That's what these workshops are for.