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Woodenheart's Workshop

Hi polycount!

I'm new to the 3d design and also this forum..

I'v finished my first submission and already submitted the item for spring 2014 item

aup9d.jpg

Here is my link to submitted item

http://steamcommunity.com/sharedfiles/filedetails/?id=218814359&searchtext=forged

Feel free to rate & comment guys..

Since i'm new to 3d design, i really appreciate any comment and critique for any aspect of the item.. in order for me to get better next time..

Thanks Polycount!!

Replies

  • midni7e
    need some feedback guuyss.. ^^
  • Xajai
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    Xajai polycounter lvl 3
    Hey there! i think its really good,im curious about the texture map, in game the division between the red part and the golden pieces looks a little bit blurry, if you post the UVs maybe theres something that can be done there.
  • midni7e
    yeah i've noticed the back scales and the red part seems divided

    here is the color map

    2dm5emw.jpg

    since i just begin to leard 3d design, back there i still have no idea what a seams in UV mapping will do and also the what will smoothing groups do
    so i finally get what evryone means by using the word "hard edges"

    i used a hell lot of smoothing groups back there and bad UV mapping
    just realized it after i finish the color map and decided to stay with it,
    thinked that i wont have enough time til the deadline if i go re-UV-ing my model and recreate the color map.
    resulting i have to modified a lot in my normal map and also in adjusting the UV map to the model

    wont do that next time ^^

    thanks for your feedback
    any further C&C will really be appreciated :)
  • Xajai
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    Xajai polycounter lvl 3
    I see what you mean now, what i meant tho was the transition between the gold and red in the back. i did a little paintover just to show u what i meant.
    http://imgur.com/Wfln2A3
  • midni7e
    oh i see what u meant now, i dont really pay attention to that earlier..
    i did that on purpose to get it more naturally i think..
    i did a lot manual gradation by brush,
    do you think it will look better if i get rid of those blurry dirt?
  • Xajai
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    Xajai polycounter lvl 3
    well, to me it looked like the gold was blurring into the red metal. if you want to darken it to make it look more like ambient occlusion, i think itll look better, but its ur call
  • midni7e
    okay then ill go test some texture like u said
    but not in the close time cause i got something to do
    btw thanks for your time man
    really appreciate it ^^

    how's your ward doing?
  • midni7e
    come up with a sword concept, for DK too maybe, blocking out to get the silhoutte idea a bit

    jszwk4.jpg

    scuplt a little, and this is what i am thinking of the concept

    30w2o1w.jpg

    still a rough one, hope can finish this up soon

    and i'm looking for anyone that interested to collab with me since a have so little time to do any further modelling, sculpt, etc

    I really appreciate any feedback or suggestion from u guys :)
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