hey guys. Ive been looking through these sites for character modeling videos . Both sites have excellnt looking tutorials. Eat 3ds using zbrush r3.5 to sculpt a character. gworkshop character modeling for production from ian joyner richard smith vitaly somehing and cajun something. Im just asking you guys which of these tutorials are the best based on whether youve seen them or not. Thanks for your time
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Eat3D stuff is really great quality too. I just picked up the new zbrush ones myself and I'm loving them.
The Gnomon Ones are still great for technique but I suggest learning the basics first on something really recent before diving into that stuff.
Thats how I have seen them so far watching a few of each.
http://www.digitaltutors.com
I've followed a lot of their training and can't recommend it enough!
They have courses covering pretty much everything, even some game-workflow specific sets.
Their 'next-gen' game character series is great, it goes through the entire character workflow from modelling a base from a concept, through sculpting, texturing, baking and then rigging/animation if you want to go into that too.
The nice thing about Digital Tutors is they do a subscription now so you can sign up for a month say for like $40 and get access to their whole library.
Eat3D's stuff is awesome too, and definitely worth checking out, but I find it's more beneficial when you have the 'basics' down.
I always find Gnomon's training is more of an 'insight' than a tutorial. It's definitely educational to watch how pro's work and you can indeed pick up some great tips/techniques, but as far as actually learning goes, I think Digital Tutors are the way to go.
Gnomon seems to be talented people but not always good teachers their tutorials seem to range between awesome to below par. I get the feeling though that their tutors are hired based on artistic talent rather than as teachers. Very Hit and miss. their LMS is pretty crap as well.
3DBuzz tend to be good. Well explained and fun to listen to.
In general I've found it very hard to find consistently good commercial educational material on the web, especially once you get past the technical stage of press this button to do this stage.
I don't think you can justify more than a one month subscription though - most of the stuff is either too basic, or the individuals don't seem to have enough background to be teaching the materials.
I have the one year subscription to Gnomon and it was definitely worthwhile. The quality is consistently high and I always learn a useful trick or two.
Both of their systems for managing what you watch are kinda sucky.
I haven't purchased any Eat3D or 3D Buzz, so can't comment.
LetterRip
Lets just say if he's indeed guilty which it looks like he is then his internet nickname is pretty applicable.
I have the Richard Smith char modelling video. Pretty straightforward. He doesn't show how to model the head of his character but for clothes, sculpting folds, using subtools, using Maya NEX plugin...it's alright.
Also have most of eat3d vids, except for the character and zbrush ones...just didn't feel they'd benefit me at this point in my Zbrush knowledge (where I need to learn more about human head anatomy, for example). Earlier unreal and max 101 vids are pretty good.
DT...got a lot of vids from them too. Not willing to pay up their subscription fee since I already have the vids that I needed to set me on the "right path". Not really impressed with their zbrush stuff. Their Maya library is pretty superb though.
3D Buzz...I currently have a subscription going. A lof of their Maya and Max stuff are using older versions. And I feel their library is pretty strong if you want Unreal training or programming for XNA or Unity.
What I'm realizing, for myself, to get better at character modelling is to get schooled more with anatomy and using the sculpting tools to that.
I recommend Autodesk's AREA section. Lots of good free vids in there for character modelling. Basic...but really that's all you need to get yourself running.
That guy was kicked off CGTalk last year if I remember correctly...
Any links as to what happened? You don't hear too much gossip in this field!
I think it's alright. He box modeled his basemesh in Max. I think Vitaly does this too but using XSI. So if that's your style, starting with a poly basemesh, you might find it useful. Cost is relatively cheap per issue, versus a vid anyway.
Their "next gen character" downloads however. I don't know man If you're blown by the final piece, maybe it would be worthwhile for you to check it out.
If you're starting from scratch, not much Zbrush experience...I recommend Ryan Kingslien vids followed by the latest Zack Petroc ones. More on anatomy fundamentals but I think more useful in the long run than specific pro techniques that could change per software evolution.
http://www.u.tv/News/Man-accused-of-spying-on-teen/b4b35da0-57e2-41cf-bf16-b41ff74f01fc
pretty sad really. I know he wasn't popular(lots of people hated his tendency toward brutal critique), but he was one hell of a great sculptor. not that im in any way condoning what he's been charged of
Woah. I'll stop polluting this guys thread, but that is f**ked up...
www.cglearning.com
is another great site for free that you can learn off without any hassle with money.
I too side with Creation 22. Try this for a month and there is soo much you can learn in just one month (that is if you choose to stick with one modeling program)
BTW, messed up shit with that sculpting guy