Hi! This is my first WIP post on polycount! Please any crits on the work or post itself would be greatly appreciated. Here’s a look at the most recent wip project Church I’ve been putting together for Ever Jane. I started with reference images and a location search on google of St. Mary’s Church (i just found this 360…
A small team and I are currently making an early build of an Action-RPG sidescroller for PC. Our 3D artist recently left, and he did a great job on completing about 80% of our first character. You can check our game, as well as the incomplete model, here: http://ptdevblog.blogspot.com/p/what-is-parallel-theory.html If…
Hi everyone, I think I have made a high-poly, and tomorrow I will be doing a damage pass in zbrush, I am familiar with the interface but have not sculpted metal before so I would like to know how you approach this task. Thank you.
Hey guys, this is my first post here! I've been looking at art here for the past year or so and figured it was time to ask for your guys' help. So here is the deal. I believe what I'm experiencing are some rendering issues. I am posting up 4 images here to show what is going on. Image #1 is an earlier WIP that does not…
Hey guys, Been lurking around here for a loooong time, never really felt like I had anything worth posting I guess. I'm in my last quarter of school and working on portfolio work, with this piece hopefully making it in. I've been wanting to do a WoW style environment for a while now and after seeing the screenshots from…
Hi folks, long time lurker and figured if I'm going to do this stuff I might as well get up here and mingle, probably give ya a cheap laugh or two with my "skillz". Anywho, male musculature anatomy, so that my human forms aren't attrocious. Maybe pound this out and start playing with some hard surface modeling for armors…
Hello all. So I have about a week before my next contract starts so I figured I would start a small project. I found this small storage room concept art and figured it was small enough to handle in a little over a week but had enough detailed elements to be a fun piece. Heres the concept. Yesterday I worked on the blockout…
Hey all, it´s been a while since I posted something here, and this is what I´ve been working on the past week which I would love some feedback on. This is my first real attempt at making an outdoor environment, and a shout out to Jessica Dinh, I learned alot by observing your current work on hand-painted texturing :) . The…
Ok so for my next project I wanted to do an organic model an decided upon a pig. here is the lowPoly mesh I have right now. It subdivides good so it should be fine for sculpting, but it will need to be rigged so that it can be posed. I think my poly count is ok too. First question is, I have never rigged anything so if…
Refs:[spoiler] [/spoiler]WIPs: I've started too many projects for my portfolio and left them incomplete due to experiencing difficulties, so I figured posting a WIP thread would help motivate me further to finish assets. I love hard surface modeling and simpler objects don't really hold my interest, so I've chosen this…