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UDK - Storage Room [WIP]

Hello all. So I have about a week before my next contract starts so I figured I would start a small project. I found this small storage room concept art and figured it was small enough to handle in a little over a week but had enough detailed elements to be a fun piece. Heres the concept.

StorageRoomConcept.jpg


Yesterday I worked on the blockout of the environment and think I'm pretty much done as far as blocking out goes. Here is an AO render of the area. From here I'll move on to the detailed models that will be used to bake the normals down to lower poly meshs.

Blockout_AOrender.jpg


I plan on using this thread as I progress to show updates so any critiques and suggestions are very welcome. My main focus on this small project is to get better at baking high poly normals to low poly meshs so thats where I want to spend the most time.

The main objects that I will be focusing on for the baking practice are:
-Door
-Lockers
-Storage containers
-Ceiling elements


If you guys have any tips for the baking process that would be helpful let me know.
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