Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
ziwuxin
Home
›
3D Art Showcase & Critiques
[WIP] Salada type helmet
aSocialCrab
Offline /
Send Message
aSocialCrab
Dec 2024
Hi everyone, I think I have made a high-poly, and tomorrow I will be doing a damage pass in zbrush, I am familiar with the interface but have not sculpted metal before so I would like to know how you approach this task.
Thank you.
0
·
Share on Facebook
Share on Twitter
Tagged:
WIP
work in progress
Replies
Offline /
Send Message
Eric Chadwick
admin
Dec 2024
Can you show your references? It would help to see what kind of damage you are aiming for.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
aSocialCrab
Dec 2024
Eric Chadwick
,
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
aSocialCrab
Dec 2024
I've done some tests and I think I can do it better. Need to look closer at reference, reduce the overall noise, add more asymmetry and edge damage.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Eric Chadwick
admin
Dec 2024
Looks good so far. I would suggest adding a dirt map, with more dirt in the crevices. A Curvature map can really help with this.
https://marmoset.co/posts/the-toolbag-baking-texturing-and-rendering-handbook/
1
·
Share on Facebook
Share on Twitter
Offline /
Send Message
aSocialCrab
Dec 2024
I think I did better on my second try.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Eric Chadwick
admin
Dec 2024
Nice. I think it would help a lot to add the dark grime like shown in the photo
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
https://marmoset.co/posts/the-toolbag-baking-texturing-and-rendering-handbook/