Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
I was wondering if there was any downside to having intersecting geometry or whether it's best to have only floating when creating high poly models for normal mapping.
Hello. What is the best program out there to create clouds either with placing VDBs around or generating it procedurally inside and rendering them as skyboxes with realistic lighting and atmosphere settings?
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
I can’t find a way to create bones from a central point “master” to other points on scene without having to write in the code each of the points on scene and that way I feel that it’s not efficient, is there a more correct way to do it? thank you. here I show you an example of what I’m looking to automate.
Hello folks, I've been looking to find a tutorial on creating net in zbrush (a good example is the one that is on the Predator) but I couldn't find anything. The only solution I could think of was through mask extraction + transposing for a believable effect but I am not really sure if that's an efficient method. What do…
http://www.engadget.com/2010/08/11/laser-backpack-creates-instant-3d-maps-venkman-reminds-you-to-n/ I thought this was really interesting. Basically just the next step forward from what they are doing with Google Earth, but still, the potential with this technology is awesome.
I'm playing some halo 4 and am analyzing each room I've come across and its made me think. What's the normal process behind creating the floors of levels when you have walls bending and curving all around? You cant just make a square floor while having the walls angle in diagonally. The ground floor in halo seems…
Hey there, I am currently working on an interior scene, and I would like to have this level of details when it comes to the dust and dirty floor. I first thought I could get it with a displacement map [indeed, I can, but then it's gonna be a very long way and take a lot of RAM to duplicate it] I think the best way would be…