I'm playing some halo 4 and am analyzing each room I've come across and its made me think. What's the normal process behind creating the floors of levels when you have walls bending and curving all around? You cant just make a square floor while having the walls angle in diagonally. The ground floor in halo seems constructed out of modular planes so do you just extrude edges to make different floor shapes?
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to get the wall shapes and curves and stuff, they mostly just did a lot of lofting with curves.
Or maybe floors were done first with extrusions and spline modeling and walls were extruded up, or there was just large modular wall set.
There are many ways to go about such a eniveriment.
Also for the metal floors and walls there are most likely just mapped to the uv space onto pre existing tilling mats and trims.
Like the 2 above me said, it quickly becomes very obvious how "interesting" everything is put together to create new/interesting stuff.