Hey, So I've really sort of jumped into the deeper end these last couple of weeks and I'm trying to learn as much as possible that's used in the industry and looking around I haven't really found what I've been looking for so I thought I'd ask it on here. So my question is which is the correct approach to texturing a…
I would have recommended doing something more unique. It's pretty obvious that you just followed the 3D motive tutorial and created almost exactly the same pieces with pretty much the same look. The first thing I thought when I saw your screenshot was "isn't that just the 3D motive scene?".…
Hey everyone, So I'm trying to tackle an urban apocalypse environment, and I have my modeling shell and prop assets all assembled in UE4. They fit perfectly on the grid, and its a good modular set for my use. My problem now is texturing. Before going all out, I made this texture sheet as practice before going crazy. The…
For the textures for
the polygon models I created simple textures as the models where not very
complex. The barrel is the first image below and is a simple cylinder in
yellow, then the extruded edges are in a dark grey. The table is also a simple
wood texture with a lip on the edge to create the illusion of a lip…
Hello... My name is Antonio. I'm a amateur Level Designer. This time I created a map based in the Chebika Oasis, Havasupai Oasis and the Kalahari Desert. I called this Oasis "Emerald" due to the water is too shiny and clean like a emerald. :) First I have to clarify that the vegetation assets are not created by me. I only…
Concepts and sketches help a lot with this. Figure out what buildings I want, and what the whole building looks like. Then break down a building into the modular parts I'll need, THEN start creating my texture sheet. Planning! In case you haven't seen it. http://wiki.polycount.com/CategoryEnvironmentModularity
As the title says, what's the general method for managing materials and textures so you have total consistency? Let's say I'm making a modular road and sidewalk system. How do you keep everything in order? Just gathering opinions and options from experience. Thanks in advance!
been messing around with buildings for a small unity project. just wondered what the best approach was with this type of building I drew some rough red lines to indicate where I could split them up so I can swap pieces out for variation and to optimize uv space. some advice would be cool. currenty I am using small tiled…
Hello, I was wondering before I get started on a large scale project I wanted to start - The scene is a small town of a medieval era Lots of houses So I was wondering what would be more beneficial in terms of quality and memory Should I: A - Build all pieces separately, Lightmap them separately, and then build the…
Hey guys. Starting a new project based on this concept by SnowSkadi: Would appreciate some tips and advice you guys may have about tackling this sort of build as I am quite new to it all. Here is my blockout so far: