been messing around with buildings for a small unity project.
just wondered what the best approach was with this type of building
I drew some rough red lines to indicate where I could split them up so
I can swap pieces out for variation and to optimize uv space.
some advice would be cool.
currenty I am using small tiled textures so I have multiple textures on each building( uv channel 1) then rebaking them on channel 2 as 1 big texture.
above is a rough uv layout that i thought was the right way to go
Replies
Also (Just an idea) what if you made another piece that varied the height so that the buildings didn't just become a block. Maybe take a floor off of one of them and add a roof area with an AC unit and water tank. Just something for to break it up.
I'm looking forward to seeing what you end up doing with them though. Keep it up!
It seems that you unwrapped your whole building then tiled the brick texture inside of photoshop?
I'm a bit confused on the best way to this as well, hopefully someone more experience will give some pointers.
^^^^^^^^THIS! ALL OF IT!
You're also wasting a lot of UV space as well. Look at all the black you have, compared to the T page above.
thanks for the feedback, will try and improve it.
oh and the reason i didn't want to use a repeating tile for the map was I was worried about the 1 pixel texture bleed. I have forgotten the best way to deal with this.
anyway will check out the wiki:)