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modular buildings for unity project

Ruz
polycount lvl 666
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Ruz polycount lvl 666
been messing around with buildings for a small unity project.
just wondered what the best approach was with this type of building
I drew some rough red lines to indicate where I could split them up so
I can swap pieces out for variation and to optimize uv space.
some advice would be cool.
currenty I am using small tiled textures so I have multiple textures on each building( uv channel 1) then rebaking them on channel 2 as 1 big texture.
building1.jpg
building1_uv.jpg

above is a rough uv layout that i thought was the right way to go

building2.jpg
building3.jpg
building4.jpg
burgervan.jpg

Replies

  • jrmenace
    what programs r u using? was thinking about actually learning to make some buildings n such myself,im very new to UDK and im not reallyfeeling it.Might try a hand at just using blender then exporting to udk or something.anyway everything looks pretty good in the rite direct but
  • Charlie
    For the top building with the windows on the ground floor what if you changed them to two narrower ones because at the moment that bottom window seems strange and out of place. Maybe even making it more of a rectangle and lowering it on the building because it also seems high.

    Also (Just an idea) what if you made another piece that varied the height so that the buildings didn't just become a block. Maybe take a floor off of one of them and add a roof area with an AC unit and water tank. Just something for to break it up.

    I'm looking forward to seeing what you end up doing with them though. Keep it up!
  • sampson
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    sampson polycounter lvl 9
    your texturing of bricks is very inefficient your better off using a square repeating texture unless you plan to paint over lots of unique detail.
  • MRico
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    MRico polycounter lvl 10
    I don't have much experience creating buildings but I thought the way to go about them is creating for example a tiling brick texture then using something like UVW Map on your building instead of unwrapping it.

    It seems that you unwrapped your whole building then tiled the brick texture inside of photoshop?

    I'm a bit confused on the best way to this as well, hopefully someone more experience will give some pointers.
  • Snader
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    Snader polycounter lvl 15
    Your UWV is anything but modular. Have a look at the articles listed on the Polycount wiki and see how they handle textures. They generally use a single, tiling brick texture, and they instance windows and details and such- like this:
    oe2wip12.jpg
  • BlvdNights
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    BlvdNights polycounter lvl 8
    Snader wrote: »
    Your UWV is anything but modular. Have a look at the articles listed on the Polycount wiki and see how they handle textures. They generally use a single, tiling brick texture, and they instance windows and details and such- like this:
    oe2wip12.jpg


    ^^^^^^^^THIS! ALL OF IT!

    You're also wasting a lot of UV space as well. Look at all the black you have, compared to the T page above.
  • Ruz
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    Ruz polycount lvl 666
    hah yeah its obvious now you point this stuff out guys.I haven't done any of this kind of stuff since ps2 days
    thanks for the feedback, will try and improve it.
    oh and the reason i didn't want to use a repeating tile for the map was I was worried about the 1 pixel texture bleed. I have forgotten the best way to deal with this.
    anyway will check out the wiki:)
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