Hello, I was wondering before I get started on a large scale project I wanted to start -
The scene is a small town of a medieval era
Lots of houses
So I was wondering what would be more beneficial in terms of quality and memory
Should I:
A - Build all pieces separately, Lightmap them separately, and then build the buildings in Engine?
B - Build all pieces separately, Combine them in Maya, retain material IDs, Make 1 Lightmap UV for the whole building and just increase the lightmap texture resolution?
Which is a better plan?
Why?
If anyone has experience building larger scale worlds, I'd like to know how you went about it?
Thank you
Replies
My experience with open worlds has shown me that More Geometry, less textures tends to work best.