Greetings! I was shown a 3d model of Lightning from Final Fantasy 13 that was redone for Dissidia 012 (awesome game), and I was inspired to recreate a different character from that game as a low res/psp res model. I really enjoy low poly stuff, and am trying to get better at texture painting, so any and all critiques are…
Hey guys, over the past month or two me and my lovely partner in crime Oranghe! have been doing some art for a friends XBOX 360 game. He made his own engine! it now supports lightmaps, Alpha/Diffuse textures and soon to have Fog :) ! Oh and it used BSP as a base so NetRadiant was the tool of choice to get things going. The…
This is my first time attempting to make modular pieces for UDK and I was wondering about how to lay out my UVs for the different pieces. Say the roof here( pic below) I have the UVs packed to the edges which is going to be on a 1024 map with a tileable texture. Now the pillars here, modular as well are packed the same…
How come I get a weird alpha channel in my TGA files when baking maps like AO, curvature and normals? Sample -and ray count seem to affect it. The picture below is with 4 samples and 512 ray count. If I change it to 1 sample and 64 ray count the alpha channel comes out solid white.
Been working on this for a while, would have been nice to get it done for the competition, but better late than never, hehe. I loved Candyland as a kid, and Mr Mint was always my favorate. Here is my concept sketch. I wanted to go for a mint inspired emo messenger guy. I'm pretty much done modeling and UVing, I'll start…
Hi everybody! I'm new here and totaly new to maxscripting. I've looked around and it seems possible but no clue how to get started. I'm looking for a script that will allow me to resize the bitmap texture of a selected object. For example a cube in scene has an 512x512 diff map assigned to it and I would like to bring it…
Alright even though this is a remake of one of my older weapons, I decided to make a new thread anyway since the old version was so shockingly horrible that i dont want anything to do with it anymore. If anyone is interested in reading the old thread which has some backstory as to which i made this gun in the first place,…
Dual Monitor and Dual Graphic Card Qs Hello, I figured it would make the most sense to ask the polycount community about these questions as my rig is setup primarily for making 3d art and playing 3d games isn't really as important. So here is the hardware my computer is running. Intel core2 quad processor 2.4 GHz 1 x…
Hi guys, my new system finally arrived so I am selling my old one, I thought I would check here to see if anybody was interested? These are the specs; System Chassis : Supermicro 4U Tower Processors : 2x Intel Xeon EM64T @3.0Ghz Motherboard : Supermicro X6DAL-TG GPI card : ATI Radeon x1300 Pro @ 512mb Ram : 2x512mb Corsair…
Hey guys, I was importing things into the engine today and I come across a problem with non square textures. so I imported some 256 x 512 maps into the engine. in the generic browser it seems like unreal recognize it as nonsquare texture. you can see the texture on one side and the other side is filled with black. but once…