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Non square textures in Unreal 3?

polycounter lvl 16
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AXiao polycounter lvl 16
Hey guys, I was importing things into the engine today and I come across a problem with non square textures.

so I imported some 256 x 512 maps into the engine. in the generic browser it seems like unreal recognize it as nonsquare texture. you can see the texture on one side and the other side is filled with black. but once i create a material out of that texture, in the material editor it stretches the texture sample horizontally instead of recognizing it as a rectangle texture. any idea how to handle non square textures in unreal 3? thanks!:)

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